Improve from feedback
Player comments turn into a Studio draft. You decide what ships.
Describe any game. Mable makes it playable — art, sound and all — so you can share it with players.
Plenty of free usage in your first week · No card needed
A 1969 asylum archive. Every file you open reveals a darker secret.
Sneak through a toy factory at night while the broken toys hunt you.
Scrub the mud off each client to reveal their glam makeover.
A hydraulic press that crushes anything. Time the release for a perfect squish.
Cut the ropes so the candy swings into a hungry chameleon’s mouth.
Type your idea the way you’d tell a friend.
Mable builds the game, art and sound. Then you play it.
Ask for changes. Swap characters, levels, music — anything.
Publish to Mable and send the link to anyone.
Three games. Three things Studio does for you.
One idea became a cast of characters, each with idle, run, jump and attack poses.


Elemental Beatdown made by @MinisCustired
Any look you can describe. Mable builds the world to match.
Describe a 3D game for desktop, choose a look, then walk around the world Mable made for it.
The road, the riders, the sprint effect and the soundtrack — made for this game.



Peloton Rivals made by @soufe_d_boufe_loco
Players tell you what they want. Studio helps you ship it.
Player comments turn into a Studio draft. You decide what ships.
Play time, return visits and the moment players leave.
Localize your game so players see it in their own language.
Tell players what changed. Studio drafts it for you.
Illustrative previews. Built in, no setup.
Plenty of free usage in your first week. No card needed.
Plus $19.99/month · A much bigger limit. Try Plus