
Teleporting Nightmares
Seal shutters to block hunting robots and manage power to survive the night.
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About Teleporting Nightmares
Seal the shutters to block hunting robots and manage your backup power to survive the night shift.
How to play
- Watch the approach meters for the west and east corridors.
- When a machine teleports close and the meter turns red, seal the shutter.
- Wait for the impact to repel the machine.
- Open the shutter again to conserve your backup power.
- Survive for 60 seconds without losing all three suit integrity points.
Controls
- Touch
- Tap the shutter buttons to open or seal the doors.
- Keyboard
- Press A to toggle the west shutter and L to toggle the east shutter.
- Mouse
- Click the shutter buttons to open or seal the doors.
More about this game
In Teleporting Nightmares, you must survive a 60-second lockdown while hunting machines attempt to breach the control room. The robots teleport closer to your doors whenever the signal breaks. You must seal the shutters to block their attacks, but keeping doors closed drains your backup power. If your battery runs dry, the shutters will open automatically. Manage your power carefully and block the machines before their approach meters fill to survive the night.
Tips
- Do not keep the shutters closed for too long. Each closed door drains your backup power much faster.
- Watch for the 'Signal Unstable' warning. This indicates a machine is about to teleport closer.
- If your power reaches 0%, both shutters will open and you will be unable to seal them.
FAQ
- How do I know when to close the doors?
- Look at the approach meters at the bottom of each corridor. When a meter turns red and the machine is close, seal the shutter to block the attack.
- What happens if I run out of power?
- If your backup power reaches 0%, any closed shutters will automatically open, and you will not be able to seal them again.
- How many hits can I take?
- You have three points of suit integrity. If a machine breaches the room while a door is open, you lose one point. Losing all three ends the run.





