
Balade à Fianarantsoa
Explore the streets of Madagascar to meet locals and collect unique souvenirs.
Chill & Relax
nadaunizuka made this on Mable.
Make your gameAbout Balade à Fianarantsoa
Explore the streets of Madagascar, chat with locals, and collect three unique souvenirs in this relaxing adventure.
How to play
- Tap any street location or use the virtual joystick to make Solo walk around.
- Follow the golden pulsing marker on the ground to find the next local resident.
- Approach the character until the talk button turns orange and says Parler.
- Tap the talk button to read their story, deliver items, and collect a souvenir.
Controls
- Touch
- Use the on-screen joystick or tap the street to walk, and tap buttons to interact.
- Keyboard
- Not supported.
- Mouse
- Click and drag the joystick or click the street to walk, and click buttons.
More about this game
Take a peaceful stroll through the streets of Fianarantsoa as Solo. Your goal is to meet three specific locals—Soa, Noro, and Hery—and collect a unique souvenir from each. The difficulty remains completely relaxed, as there are no enemies or timers to worry about. Follow the golden markers to find your next encounter and deliver items like a fruit basket along the way. The game ends once you have spoken to all three residents and gathered your three souvenirs in your travel notebook.
Tips
- Look for the golden pulsing marker on the ground to know exactly where you need to go next to find the right character for your current objective.
- You must get close enough to a character for the talk button to turn orange and say Parler before you can interact with them and progress.
- Your progress is saved automatically after each souvenir you collect, so you can safely leave and resume your walk around the neighborhood at a later time.
FAQ
- How do I know who to talk to next?
- Check the mission objective at the top of the screen to see your current goal, and look for the golden pulsing marker on the ground next to the correct character.
- Can I lose the game?
- No, this is a completely peaceful exploration game with no enemies, health bars, time limits, or ways to lose. You simply walk and talk to the locals at your own pace.
- How does the game end?
- The game ends successfully once you have spoken to Soa at the market, Noro by her house, and Hery at the viewpoint, collecting all three souvenirs to complete your journey.





