
The House of Black Feathers
Explore a haunted wooden house to uncover your identity in this chilling ghost story.
Puzzle & Strategy
romy_riq made this on Mable.
Make your gameAbout The House of Black Feathers
Explore a haunted wooden house and solve puzzles to uncover your identity in this chilling ghost story.
How to play
- Look around the room to find clues and objects.
- Inspect hotspots to read documents and collect items.
- Use clues to solve the puzzle in each room.
- Combine items in your satchel when necessary.
- Collect all six key fragments to unlock the final door.
Controls
- Touch
- Tap buttons to look around, inspect objects, and solve puzzles.
- Keyboard
- Not supported.
- Mouse
- Click buttons to look around, inspect objects, and solve puzzles.
More about this game
The House of Black Feathers is a point-and-click puzzle game where you must escape a haunted house by recovering your lost memories. You explore six rooms, gathering clues and items to solve a unique puzzle in each one. As you progress, you unlock new rooms and piece together the story of your past. The game ends when you collect all six key fragments, assemble them, and unlock the main entrance to face the truth.
Tips
- Read every document carefully; they contain the exact clues needed to solve the room's puzzle.
- If you get stuck, tap the Tue Tue button for a hint specific to your current room.
- Remember to combine the Salt and Rainwater in your satchel to create Brine for the Kitchen puzzle.
FAQ
- How do I solve the Kitchen puzzle?
- First, collect the Salt and Rainwater from the room. Open your satchel and combine them to make Brine. Use the Brine to wash the vessels, then listen to the bird and tap Low, High, Low.
- What do I do in the Attic?
- Inspect the broken mirror. You need to rotate each of the four shards until all the scratched arrows are pointing upward, matching the upright staircase in the photograph.
- How do I open the final door?
- You must solve the puzzle in all six rooms to collect six key fragments. Open your satchel, assemble the complete key, and then use it on the main entrance in the Grand Hall.





