
Tap Trail
Tap glowing stones to follow the leaf and find your rhythm in this forest trek.
17 plays
Anne11 made this on Mable.
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About Tap Trail
Tap the correct glowing stone out of three choices to keep moving forward before the timer runs out.
How to play
- Look at the three stone choices at the bottom of the screen.
- Identify the single glowing stone marked with a special symbol.
- Tap the correct stone quickly before the top timer bar empties.
- Maintain your rhythm as the time limit decreases with every step.
- Gather gems on special stones to unlock new characters and themes.
Controls
- Touch
- Tap the left, middle, or right stone buttons on the screen.
- Keyboard
- Press the 1, 2, or 3 keys to select a stone.
- Mouse
- Click the left, middle, or right stone buttons to move.
More about this game
Your goal is to survive as long as possible by stepping only on the safe, glowing stones. Each correct step adds to your score and combo multiplier, which increases every 10 steps. The time you have to choose your next step shrinks by about two percent each turn, down to a minimum of 0.48 seconds. A run ends instantly if you tap an unsafe stone or let the timer bar empty.
Tips
- Every fifth step features a special stone; grab the rainbow flow stone to slow the timer back to its starting speed for exactly 6 steps.
- Your combo multiplier increases by one every 10 steps up to a maximum of 5x, making long runs much more valuable for your final score.
- The green nature boost stone doubles your earned points for 8 steps, which stacks with your current combo multiplier for massive score gains.
FAQ
- How do I unlock new worlds?
- You progress to a new world biome every 25 steps during a run. You can also buy them as starting themes in the collection using gems.
- What is the daily trail?
- The daily trail is a fixed 40-step challenge that changes every day. Completing it successfully rewards you with 10 bonus gems for your collection.
- How fast does the timer get?
- The timer starts at 1.65 seconds per step and decreases by roughly two percent each turn, eventually capping at a minimum of 0.48 seconds per step.






