
Echo Labyrinth
Play Echo Labyrinth by @Creszent, a free puzzle & strategy game made on Mable. Play instantly in your browser.
Creszent made this on Mable.
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About Echo Labyrinth
Use sound echoes to briefly reveal the walls of a dark library and find your way to the exit.
How to play
- Tap the Ping button to send a sound wave and reveal nearby walls.
- Tap an adjacent open path to move your character.
- Collect every Resonance Crystal in the maze to unlock the exit door.
- Use Shatter on adjacent wood or glass walls to break them.
- Reach the exit before the gold ink timer runs out.
Controls
- Touch
- Tap adjacent paths to move, tap Ping to reveal walls, or double-tap for a hint.
- Keyboard
- Use arrow keys to move, Space or Enter to ping, and S to arm Shatter.
- Mouse
- Click adjacent paths to move, click Ping to reveal walls, or double-click for a hint.
More about this game
Your goal is to collect all Resonance Crystals and reach the exit before the gold ink timer runs out. You move through a dark grid, using limited pings to briefly reveal the walls around you. Different materials make different sounds, and glass can create false echoes. As you progress, the library begins to rotate after every fourth ping, and later levels remove active pings entirely. A run ends when you reach the exit or the timer hits zero.
Tips
- Listen closely to the echoes: stone pings gray, wood thuds brown, metal rings silver, and glass shimmers cyan.
- Every fourth active ping in the Shifting Archive rotates the entire maze, so plan your route carefully.
- Each Resonance Crystal you collect adds 20 seconds to your timer, giving you more time to find the exit.
FAQ
- What happens when the timer runs out?
- If the gold ink timer reaches zero before you collect all crystals and reach the exit, the run ends in a Game Over.
- How does Shatter work?
- Shatter unlocks at level 3. Arm it, then tap an adjacent wood or glass wall to break it. You have 3 charges per run.
- What does Listen Deep do?
- Listen Deep uses a directional cue to point toward the next crystal or the exit. You can only use it twice per run.






