
The Mystery of Roseville
Play The Mystery of Roseville by @MsBlazeWolfLeleTaylo, a free quiz & personality game made on Mable. Play instantly in your browser.
MsBlazeWolfLeleTaylo made this on Mable.
Make your gameAbout The Mystery of Roseville
Listen to clues, follow scent trails, and make choices to solve the mystery of three missing items at a primary school.
How to play
- Read the unfolding story text to understand the situation.
- Tap the pulsing sense-markers on screen to collect evidence.
- Choose dialogue and action options to progress the narrative.
- Collect all 3 clues to set a decoy lunchbox trap.
- Confront the culprits using your gathered evidence to solve it.
Controls
- Touch
- Tap hotspots to find clues and select choices to progress the story.
- Keyboard
- Not supported.
- Mouse
- Click hotspots to find clues and select choices to progress the story.
More about this game
In this interactive story, you help Jack and his guide dog Sunny solve the case of three missing items at Roseville Primary. The core loop involves reading the narrative, finding clues by interacting with pulsing sense-markers, and making dialogue choices to progress. You must collect a set number of clues, defaulting to 3, to uncover the pattern of the thefts and set a trap. The run ends when you successfully confront the culprits, with your ending text reflecting your kindness and wrong choices.
Tips
- Prioritize tapping the braille label, scent swirl, and echo marker to find all 3 clues before setting the trap, ensuring you have enough evidence.
- Pay attention to the hints if you get stuck; they appear automatically after a default delay of 6 seconds during the main investigation scenes.
- Think carefully about your choices, as making a wrong accusation increases your wrong choice counter and alters the finesse evaluation in your final ending text.
FAQ
- How many clues do I need to find?
- You need to find a specific number of clues, which defaults to 3, to progress to setting the decoy lunchbox trap. These include the braille label, scent trail, and echo.
- What happens if I make a wrong choice?
- Making a wrong choice, like confronting Craig too early or shouting during the stakeout, increases your wrong choice counter and requires you to try another option to proceed.
- How do I find clues?
- Clues are found by tapping on the pulsing sense-markers that appear during the investigation scenes. These markers represent Jack listening to echoes, reading braille, or Sunny following scents.






